Evocation

System Info
Setting
Races
Backgrounds
Magic
Deities
Skills
Abilities

Pyromancy

  • Burning Palm – Int 2 -
    • Flame Gout – Int 3 -
      • Flare – Int 4 -
    • Fire Protection – Int 4 -
      • Cloak of Flame – Int 5 -
    • Burning Ray – Int 5 -
      • Ray of Incineration – Int 7 -
        • Scorching Rays – Int 9 -
  • Lesser Fireball – Int 3 -
    • Greater Fireball – Int 5 -
      • Superior Fireball – Int 7 -
    • Control Flame – Int 4 -
      • Sphere of Flames – 6 -
        • Sphere of Destruction – Int 8 -
  • Wall of Fire – Int 5 -
    • Flaming Vortex – Int 6 -
      • Inferno – Int 7 -

Cryomancy

  • Freezing Touch -
  • Icy Mist
  • Bolt of Ice
  • Freezing Blast
  • Tempest Hail

Fulmency – Shock Damage, Paralysis, Burning, Electromagnetism

  • Shocking Grasp – Int 3 – 11 MP – touch attack, 2D8 + Int
    • Channeled Current – Int 5 – 14+1 MP – concentration touch, 2D8 + Int, +1D8 with concentration (must maintain contact), fail End save for paralysis 1 round
  • Arc – Int 4 – 16 MP – Range 15+, -2/5ft >15, 4D8 + Int, fail End save for 2D6 + Int burn
    • Plasma Flail – Int 6 – 24+1 MP – concentration, +Int flail/whip (Dex melee) 10ft reach, 2D10 + Int shock damage, grapple for 2D6 + Int burn
  • Lightning Bolt – Int 5 -
    • Chain Lightning – Int 7 -
  • Thundering Vortex – Int 6 -
    • Thunder Pulse – Int 8 -
  • Repulsion Sphere – Int 9 -

Apocryphestry

  • Mage Light – Int 3 -
  • Mage Bolt – Int 3 -
  • Shell – Int 5 -
  • Veil – Int 5 -
  • Mage Hand – Int 6 -

Evocation

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