Militant

System Info
Setting
Races
Backgrounds
Magic
Deities
Skills
Abilities

Soldier – Trained in Athletics & Hauling, Str +1, Focused Strike, Bonus Combat Maneuver, Weapon +1 by choice

Ranger – Trained in Riding, Athletics, Survival, & Perception, Dex +1, Favored Quarry, Bonus Combat Maneuver, Backpack w/ Survival Kit

Naval – Trained in Pilot & Perception, Dex +1, Bonus Swordsmanship & Basic Combat Maneuvers, Cartographer’s Tool Kit

Captain – Trained in Diplomacy & Riding, Cha +1, Commanding Strike, Writ of Passage

Vanguard – Trained in Athletics & Brawling, Str +1, 2x Bonus Combat Maneuver, Weapon +1 by choice

Medic – Trained in Medicine, Alchemy, & Survival, Int +1, Restoration Tome, Doctor’s Bag

Mercenary – Trained in Persuasion, Athletics, & Culture, Str +1, Bonus Combat Maneuver, 250 Gold, Small Ledger

Bounty Hunter – Trained in Tacking, Investigation, Riding, & Disguise, Int +1, Bonus Combat Maneuver, 250 Gold, Regional Map

Privateer – Trained in Pilot, Appraisal, & Acrobatics, Dex +1, Bonus Combat Maneuver, 250 Gold, Weapon +1 by choice

Magistry – Trained in Arcana x2, Alchemy, & Diplomacy, Int +1, Evocation & Invocation Tomes, Bonus Combat Maneuver, Weapon +1 by choice

Militant

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