Sorcery

System Info
Setting
Races
Backgrounds
Magic
Deities
Skills
Abilities

Draconic Power

  • Dragon Breath – End 4 – MP 22 – 4D8+10 AoE variable damage, Dex save for 1/2
  • Draconic Resistance – End 6 – passive, resistance to variable damage type
  • Hypnotic Gaze – Cha 4 – MP 14 – LoS Cha challenge vs. WP, upon success target humanoid cannot break eye contact and is at disadvantage on all attacks and saves vs. caster, spend WP to resist
    • Enthrall – Wis 6 – MP 36 – LoS Wis challenge vs. WP, upon success target humanoid is dominated, spend WP to resist
  • Dragon Hide – End 7 – MP 18 – self instant, +12 Armor for 1 hour

Wild Magick

  • Ray of Heat – End 4 – MP 24 – line 60ft 5D6+5 fire damage, Dex save to avoid
  • Viscious Mana Sap – End 5 – requires living things within reach, 5ft sphere around caster 2D12 necrotic damage, damage heals MP, kills & desicates plantlife & small creatures, persistant use may result in permanent changes to appearance
  • Flight – Int 5 – MP 32 – concentration, self or target 1000lbs LoS, fly at 100ft/round for 1 hour
    • Greater Flight – Int 7 – MP 48 – concentration, self and up to 2 targets 1000lbs LoS, 1 hour
      • Superior Flight – Int 10 – MP 72 – concentration, self, fly at 300ft/round for 24 hours

Sorcery

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