Thaumaturgy

System Info
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Magic
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Abilities

The Thaumaturgical path is learned from within, and favored by witches & warlocks, and often incorporated into druidic practices due to its natural ties. Thaumaturgists can be of any alignment, but are most often chaotic and/or neutral. Though Thaumaturgy as a whole is governed by Endurance, the Thaumaturgical paths utilize a refreshing variety of of one’s attributes, reflecting the balance within chaos which they represent.

Sanguimancy

  • Osmosis – End 2 – self & (willing)target 30ft, contest vs. WP to avoid, self & target HP equalize
  • Sacrifice – End 4 – vs. self @ target 50ft, target heals 3D8 = damage to caster, End save for 1/2
  • Boil Blood – End 4, Wis 2 – MP 8 – target 30ft effect, 2D10+Wis fire damage, End save for 1/2
  • Rejuvenate Humors – Wis 3 – MP 10 – touch effect, heal target 4D6+Wis
  • Clot – Int 4 – MP 16 – target 20ft effect, 2D12+Int necrotic damage, End save for 1/2
  • Blood Scrying – Wis 5 – ritual 5min, requires a small pool of (living or dead)target’s blood, Wis check vs. 15, upon success caster may scry into the target’s past

Occulmancy

  • Into Shadows – End 3, Dex 2 – MP 4 – requires shadowed area large enough to hide, make a stealth check vs. 14, upon success you fade into the shadows unable to be seen or smelled until you move, you may still speak, but can not act, nor can you be targeted or hit, even if the shadows are dispelled by a light source
  • Move Through Shadows – End 3, Dex 4 – MP 4 – teleport from one shadowy area to another within 50ft, you can stay hidden with a stealth check vs. 16
  • Snuff Flame – Wis 4 – MP 2 – cantrip, extinguishes any open flame target or AoE 25ft from caster

Witchcraft

  • Witch Bolt – End 2 – MP 6/1 – vs. target CR 60ft, 2D8+4 damage, concentration D8+2
  • Hex – Wis 3 – MP 5 – target (LoS) is shrouded in a dark haze suffering disadvantage on saving throws, caster has advantage against hexed target & may move hex to new target with concentration
  • Beguiling Look – Cha 3 – MP 5 – contest vs. target (LoS) WP, upon success target will not attack caster for 1 min
  • Lunar Ray – End 4 – MP 14 – -2 vs. target CR 60ft, 3D10+10 radiant damage
  • Burning Rebuke – End 5 – MP 6 – reaction, 2D8 + End fire damage to opponent when successfully struck

Thaumaturgy

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