Wild

System Info
Setting
Races
Backgrounds
Magic
Deities
Skills
Abilities

Wild backgrounds are not compatible with Nobility backgrounds.

Wild Born – End+1, Trained in Survival & Wilderness, Efficient Metabolism

Barbarian – Str+1, Trained in Survival & Orcish, Rage & Great Weapon Focus

Tracker – Wis+1, Trained in Tracking & Perception, Favored Quarry

Lumberjack – Str+1, Trained in Survival, Climbing, Hauling, & Mining, Favored Terrain (Woods)

Woods Witch – Wis+1, Trained in Alchemy, Medicine, & Arcana, Thaumaturgy & Invocation Tome

Raised by Beasts – End+1, Trained in Survival, Perception, & Primal, Animalism & Tiger’s Claw

Raised by Druids – Wis +1, Trained in Primal, Perception, & Alchemy, Druidcraft, Animalism & Genomancy

Wild

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