PAbi

Index
System Info
Setting
Backgrounds
Skills
Abilities

Basic Combat

  • Powerful Strike – Str 2 – standard melee attack weapon +3
    • Savage Strike – Str 4 – standard melee attack weapon +5
    • Crippling Blow – Str 3 – standard melee attack, knocks target prone, End save vs attack to avoid prone
  • Ambidexterity – Dex 3 – no negative mod to off-hand attack, 2 regular attacks as standard action, unarmed, light weapons
  • Block – End 2 – reaction, End vs melee attack, success blocks the attack for 1/2 damage, fail is fail
    • Cunning Block – End 4 – 3 MP – reaction, auto success to block a melee attack for 1/2 damage
  • Counter Strike – Dex 5 – reaction, standard attack after being struck in melee range
    • Vengeful Counter – Dex 7 – 5 MP – reaction, standard attack + 1/2 the damage dealt after being struck in melee range
  • Blade Master – Str 5 – passive, bladed weapons (swords, axes, anything that crits on a 19) deal +1 weapon die of damage
  • Multi-Attack – Str 3, Dex 3 – passive, gain an additional standard attack as part of your main action

Great Weapons – 2h great weapons

  • Cleave – Str 3 – if you kill an opponent with a single strike, you follow through to an adjacent foe
    • Great Cleave – Str 5 – your cleave can continue past the 2nd target
      • Savage Cleave – Str 7 – your cleave deals an additional weapon die damage
    • Sweeping Cut – Str 6 – 15ft 180 degree AoE, damage +16, Dex save for 1/2
      • Whirlwind – Str 8 – 15ft 360 degree AoE, damage +8, Dex save for 1/2
  • Great Weapon Master I,II,III – Str 6, 8, 10 – passive, +1 weapon dice per rank for all 2h great weapons
    • Pit Champion – Str 8 – passive, +2 weapon dice for all 2h great weapons, advantage on Dex checks & saves in combat when unarmored (chest & legs)
    • Warchief – Str 7, Wis 4 – passive, +1 weapon dice for all 2h great weapons, advantage on all Wis checks & saves in combat
    • Guardian – Str 6, End 5 – passive, +1 weapon dice for all 2h great weapons, advantage on all End checks & saves in combat while wearing full plate armor

Berserker

  • Rage – Str 4 – minor action to activate, lasts until you stop attacking or being attacked for 1 round, can be used as often as you like, but after 2nd use (daily) it leaves you exhausted (+1 EX/use >2). Double movement speed, bonus attack if you use less than 1/2, resist bashing, piercing, & slashing damage types, immune to fear, charm, & sleep effects.
    • Reckless Attack – Str 6 – Standard attack (damage +6), gain advantage on an attack roll, but attacks against you are also at advantage for the round
    • Frenzied Rage – Str 7 – minor action to activate, lasts until you stop attacking or being attacked for 1 round, can be used as often as you like, but leaves you exhausted (+1 EX/use). All benefits of Rage, additionally critical hits are doubled
      • Frenzy Attack – Str 8 – Bonus action, standard attack
    • Brutal Critical – Str 7 – passive, double damage on critical hits

Acrobat – must be trained in acrobatics

  • Tumble – Dex 2 – movement, quickly roll through or past enemies without provoking reactions, additionally you may forgo a Dex save in favor of an Acrobatics check to save from fall damage
    • Scramble – Dex 3 – movement, ignore difficult terrain
    • Dodge – Dex 3 – reaction, Acrobatics check to save from a successful attack (1/2 damage)
      • Cunning Dodge – Dex 5, Int 5 – 7 MP – reaction, automatic successful dodge
      • Evasion I, II, III – Dex 5, 7, 9 – reaction, successful dodge ignores all damage once per day, per rank
  • Able Climber – Dex 5 – movement, able to climb at max speed
  • Dash – Dex 4 – bonus action, swiftly move up to your max speed as a bonus

Assassin – must be trained in stealth

  • Hide in Shadows – Dex 3 – bonus action, stealth check to effectively become invisible in shadows or full cover
    • Hide in Plain Sight – Dex 5 – bonus action, you can attempt to hide with a normal stealth check without the benefit of shadows or coverage as long as you are out of the line of sight of whomever you are hiding from
  • Sneak Attack I, II, III – Dex 3, 5, 7 – passive, first sucessful attack on an unaware enemy, or one engaged with a flanking ally, deals additional damage 1, 3, 5 D6
    • Assassinate – Dex 5 – passive, if you have surprise a successful attack is an automatic critical
    • Deft Blade – Dex 7 – passive, if you are the first to act, your first action is considered a surprise
    • Maximum Effort – Dex 9 – passive, first critical of the day deals 2x total damage

Dual Wielding – one-handed weapon x2

  • Cross Cut – Dex 3 – single melee attack, both weapons’ damage +4
  • Battle Flow – Dex 4 – 2nd attack combos on 19
    • Perforation – Dex 5 – MP 4 – 4 attack combo (2x each weapon alternate), +2 piercing damage per attack
    • Flurry of Blades – Dex 6 – MP 7 – 5 attack combo, alternating weapons, +1D6 slashing damage per attack
    • The Best Defense I, II, III – Dex 5, 7, 9 – passive, while both weapons are drawn gain +2, 4, 8 to CR
  • Blade Dancer – Dex 7 – passive, dual-wielded weapons deal +1 weapon die each
  • Balance – Str 4 – can dual-wield broad & long weapons (hand & 1/2, D10’s)

Ranged Combat – Slings, Bows, & Missiles

  • Marksman – Dex 2, Wis 2 – passive, able to ignore disadvantage on distant shots up to 2x weapon range, advantage within range
    • Fast Action – Dex 4, Wis 4 – passive, able to ignore disadvantage on melee range shots
  • Sharpshooter – Dex 3 – Suffering up to a -10 difficulty penalty, for every penalty taken range increases 10ft & deal +1D10 damage per -2 penalty
  • Practiced Aim – Wis 2 – passive, aimed shots difficulty < 4 suffer no penalty
    • Crippling Shot – Dex 3 – standard ranged attack (-2 untrained), slows or stops target failing End save vs attack
    • Blinding Shot – Dex 3, Wis 2 – standard ranged attack (-3 untrained), blinds target failing End save vs attack
    • Heavy Shot – Dex 3, Str 3 – standard ranged attack, knocks target back 10 ft
    • Dead Aim – Wis 4 – passive, aimed shots difficulty < 6 suffer no penalty
      • Double Shot – Dex 4 – 2h manual bow or dual 1h pistols – standard ranged attack dealing 2x weapon damage
      • Wing Shot – Dex 5 – standard ranged attack (-4 untrained), grounds flying target to prone
      • Rapid Shot – Dex 5 – standard ranged attack as a bonus action

PAbi

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