Fallen Dreams
Magic
System Info
Setting
Races
Backgrounds
Magic
Deities
Skills
Abilities
Lesser Schools (10+ MP)
- Evocation* – Int – Elemental, Destructive, Energetic
- Thaumaturgy – End – Blood, Shadow, Moonlight, Balance
- Invocation* – Int – Enchanting, Imbument, Curses & Blessings
- Chicanery* – Cha – Illusion, Charms, Prestidigitation
- Restoration* – Wis – Healing, Mending, Protection
- Animalism – Wis – Animal Speech, Primal, Sensory
Greater Schools (30+ MP)
- Genomancy – Wis – Life, Nature, Chaos
- Conjuration* – Int- Physical, Atromancy, Defensive
- Transfiguration* – Int – Polymorphy, Transmutation
- Mysticism – Wis – Scrying, Psionic, Soul
- Sorcery – End – Draconic, Destructive, Wild
Occult Schools (50+ MP)
- Spherecraft* – Int/Wis – Portals, Deconstruction & Reconstruction, Celestial Summoning
- Abyssal* – End/Int – Portals, Demonic, Oppressive, Infernal Summoning
- Necromancy* – End/Wis – Unlife, Control, Phylactery
- Technomancy* – Int/Dex – Construction, Automate, Airships
requires a Tome*