Magic

System Info
Setting
Races
Backgrounds
Magic
Deities
Skills
Abilities

Lesser Schools (10+ MP)

  • Evocation* – Int – Elemental, Destructive, Energetic
  • Thaumaturgy – End – Blood, Shadow, Moonlight, Balance
  • Invocation* – Int – Enchanting, Imbument, Curses & Blessings
  • Chicanery* – Cha – Illusion, Charms, Prestidigitation
  • Restoration* – Wis – Healing, Mending, Protection
  • Animalism – Wis – Animal Speech, Primal, Sensory

Greater Schools (30+ MP)

Occult Schools (50+ MP)

  • Spherecraft* – Int/Wis – Portals, Deconstruction & Reconstruction, Celestial Summoning
  • Abyssal* – End/Int – Portals, Demonic, Oppressive, Infernal Summoning
  • Necromancy* – End/Wis – Unlife, Control, Phylactery
  • Technomancy* – Int/Dex – Construction, Automate, Airships

requires a Tome*

Magic

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